<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Apple-Silicon on Arda Kılıçdağı</title><link>https://arda.pw/tags/apple-silicon/</link><description>Recent content in Apple-Silicon on Arda Kılıçdağı</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 02 Aug 2026 14:00:00 +0300</lastBuildDate><atom:link href="https://arda.pw/tags/apple-silicon/index.xml" rel="self" type="application/rss+xml"/><item><title>Running an Android Emulator on macOS Without Android Studio</title><link>https://arda.pw/posts/android-emulator-macos-without-android-studio/</link><pubDate>Sun, 02 Aug 2026 14:00:00 +0300</pubDate><guid>https://arda.pw/posts/android-emulator-macos-without-android-studio/</guid><description>&lt;p&gt;All I wanted was a phone screen with a Play Store on it. I had an APK to sanity-check and no interest in downloading a multi-gigabyte IDE to look at it once. The Android emulator ships as a standalone SDK component, it runs natively on Apple Silicon through Hypervisor.framework, and this should have been a fifteen-minute job.&lt;/p&gt;
&lt;p&gt;It was not a fifteen-minute job.&lt;/p&gt;
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 Why this was harder than it should have been
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&lt;p&gt;Every guide I found, including the ones I wrote for myself as I went, was wrong in the same way: &lt;strong&gt;Android&amp;rsquo;s command-line tooling is mid-migration, and the documentation is describing the destination while the binaries are still somewhere on the road.&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>